Vertex Ventures US
Vertex Ventures US

Product Design Lead

Job Functions:
Product, Design
Employment Types:
Posted on:

As one of our first Product Designer, you'll work directly with the founding team on determining the product direction in this nascent stage of the company. You'll have your hands on many aspects of our products and marketing — from research to UI and everything in-between. We're a deliberately small and autonomous team, so you'll end up wearing many hats and having a meaningful impact. Without you, our team is fundamentally incomplete, and we need you to continue delivering products and experiences that our customers genuinely love. In this role, you'll establish the design culture within the company— as we grow, this will include hiring and mentoring.

Ultimately, we believe in building technology that gives people superpowers, not replaces them. This presents a specific set of complex challenges to the design of our products, and you'll be at the core of helping us solve them.

  • Responsible for the quality and rigour of design deliverables, from pencil to release, both from deep product work (e.g., features), to external-facing collateral (e.g., product launch material).
  • Responsible for design output ranging from initial discovery and customer mapping through to the delivery of the final UI, ideating, and iterating multiple times with depth to avoid jumping too quickly to code. This means involvement in both Structure (user flows & wireframes) and Surface (layout, colours, typography, and iconography).
  • Pairing with engineers and the rest of the founding team (currently eight people) throughout the design process to deliver polished, intuitive, and accessible designs.
  • Creating cohesive and deliberate in-product design and external-facing marketing or fundraising collateral consistent with the Metaview brand (that you'll be an instrumental part of constructing).
  • Working pragmatically and balancing the ideal user experience with knowing where and when to make trade-offs based on technical constraints or product priorities.
  • Testing your designs with users, run experiments, dive into data, and iterate based on what you've learned.
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